![]() This variant of the build is unfair, it’s right there in the name. ![]() Choose this option if you don’t want to sacrifice a lot of ability points and becoming a master of battlefield tactics sounds appealing. The Battle Master archetype is also a huge boon, and the maneuvers can really help augment the positioning games you play with your feats. ![]() You sacrifice a lot of raw ability score points by taking 2 feats instead, and fighter can really help you make up some lost ground. Fighter is the default class for this build because it gains so many ability score increases.Choose either the Great Weapon Fighting style (for better damage) or the Defense style (for more tanky goodness).It is the easiest and most direct application of the idea and “turns on” the earliest with the least penalty for the multiple feat dips.įor this version of the build, take the previously mentioned core options for the build and make the following choices: The “standard” or “vanilla” build of polearm master is usually what people are talking about when they reference the build. That’s what you can consider the core of the build, and beyond that you have a lot of wiggle room to customize. At 4th level, select the Sentinel feat.Use a glaive or halberd as your weapon.Select the human race and take the variant human option that grants a feat at 1st level and select Polearm Master build as your feat.With the simple goal of two feats in mind, for the optimal build of a polearm master, choose the following: Essentially, just build your fighter how you normally would, and simply select these two feats at your earliest opportunity. ![]() That’s it really, the core concept of the build just revolves around taking these two feats in tandem, and they’re both rather good on their own already. Polearm Mastery is allowing you to make your opportunity attack when an enemy enters your reach (which is 10 with your brand new polearm) and Sentinel stops them in their tracks before they can close the distance. Note how these two lovely feats interact. When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. This stops any movement they may have been taking.Ĭreatures within your reach provoke opportunity attacks even if they took the Disengage action. Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. (It’s worth noting that this feat has been errata and now includes spears as a “polearm”.) While wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. Otherwise, this attack functions just as if you attacked with the weapon in question. The damage die is a d4 (add attribute modifiers as normal) and deals bludgeoning damage. All the build needs is two different feats: Polearm Master, and Sentinel Polearm Masterįrom the Player's Handbook, when you take the attack action with a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the other end of the weapon. You can technically run this build with any combination of race and class, but it requires two different feats, so ideally you want to run a human fighter as they gain extra opportunities to take them. If this kind of “keep away” style of combat sounds appealing, then this character build may just be right for you! There’s a lot of assumptions and things that have to go right for this to work, but it can make you into a daunting and neigh unstoppable opponent in any kind of dueling situation or “fair fight”. Want endless dice? Check out our Dice Subscription:
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